Pixel³r's studio
A Game Design Blog
The Burning Flame, and Essence of Time.
I didn’t explain it in the Eternal Spirit post, so I’ll explain now. The trick I use for flames is actually a bug from an old version of the 3d modelling program I use. In game mode, cameras wouldn’t render the backs of any faces they encountered. This could lead to some interesting effects, not the least of which is the way I now make flames. You actually look through the outside of the model, and see the back.
Anyway, the Burning Flame was a gift from the Great Goddess of Labrynna, the first gift, actually. It is an eternal torch that allowed the first Labrynnans to understand the workings of nature. It is still seen as a symbol of knowledge in modern day Labrynna.

The Burning Flame, and Essence of Time.

I didn’t explain it in the Eternal Spirit post, so I’ll explain now. The trick I use for flames is actually a bug from an old version of the 3d modelling program I use. In game mode, cameras wouldn’t render the backs of any faces they encountered. This could lead to some interesting effects, not the least of which is the way I now make flames. You actually look through the outside of the model, and see the back.

Anyway, the Burning Flame was a gift from the Great Goddess of Labrynna, the first gift, actually. It is an eternal torch that allowed the first Labrynnans to understand the workings of nature. It is still seen as a symbol of knowledge in modern day Labrynna.